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Tower mortar 20

"A mortar fires big fragmentation bombs. When fired, they can easily sweep away your enemy lines."



Tower mortar 1 Tower mortar 2 Tower mortar 3 Tower mortar 4 Tower mortar 5
Level 1 Level 2 Level 3 Level 4 Level 5
Tower mortar 6 Tower mortar 7 Tower mortar 8 Tower mortar 9 Tower mortar 10
Level 6 Level 7 Level 8 Level 9 Level 10
Tower mortar 11 Tower mortar 12 Tower mortar 13 Tower mortar 14 Tower mortar 15
Level 11 Level 12 Level 13 Level 14 Level 15
Tower mortar 16 Tower mortar 17 Tower mortar 18 Tower mortar 19 Tower mortar 20
Level 16 Level 17 Level 18 Level 19 Level 20


  • Summary
    • Mortars are the player's heavy defenses. Whenever an enemy comes into range, it blasts out an explosive shell with a low frequency "ping".
    • Mortars have high damage per attack, deal splash damage, and shoot an explosive shell every 5 seconds. Their splash damage, combined with their long range, make them deadly weapons against large numbers of weaker enemies such as Grunts, Musketeers or Pillagers. Its major disadvantages are its inability to attack enemies at close range and its low rate of fire. (Tile range of "blind spot" is 4 tiles.)
    • Due to the fact that the Mortar's shell takes a long time to reach its target (over 1 second), fast troops like Pillagers can easily dodge its attack if they are moving when the Mortar fires.

  • Defensive Strategy
    • Mortars should usually be placed towards the center of your base, preferably behind at least one set of Walls. Its long range allows the Mortar to attack behind other structures. Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking Troops; multiple Mortars ensure more destruction and damage. Take care when upgrading, as many players use this as a chance to attack. For this reason it is often a good idea to only upgrade one Mortar at a time.
    • Putting a Mortar and Watch Tower together makes a smart pair, because the Mortar covers a large area while the Watch Tower helps protect the Mortar from mass air troops and covers the Mortar's blind spot.
    • It is a good idea to place Mortars near each other, without them being in the same cell if possible. When more than one Mortars' range overlaps, it creates a kill-zone where almost no ground troops can survive.
  • Offensive Strategy
    • The Mortar's blind spot, low rate of fire, and inability to target air troops makes them vulnerable to a wide variety of different attacks. Fast melee troops such as Grunts or Pillagers (after all resource structures are destroyed) can rush to the Mortar and quickly enter its blind spot. Musketeers can also be effective if they are positioned in a circle around the Mortar or if protected by a meatshield.
    • When deploying Troops, try to avoid deploying ground troops in clumps. The Mortar does wicked splash damage.

  • Trivia
    • The reason why the Mortar has such a low damage per second is because it is a slow firing turret.


Level Hitpoints Damage Icon coin1 Build Cost Experience Gained Build Time Town Hall Level Required
1 250 15 4000 480 8 h 3
2 370 20 14000 600 10 h 6
3 420 25 20000 720 12 h 7
4 440 30 34000 840 14 h 7
5 450 35 52000 960 16 h 8
6 470 40 93000 1080 18 h 9
7 490 45 160000 1200 20 h 9
8 510 50 260000 1320 22 h 10
9 530 55 380000 1440 1 d 11
10 550 60 510000 1800 1 d 6 h 11
11 570 65 660000 2280 1 d 14 h 12
12 580 70 830000 2820 1 d 23 h 13
13 590 75 1100000 3660 2 d 13 h 13
14 600 80 1400000 4620 3 d 5 h 13
15 610 85 1800000 5820 4 d 1 h 14
16 620 90 2400000 7200 5 d 16
17 630 95 3000000 8580 5 d 23 h 17
18 650 100 3700000 10200 7 d 2 h 18
19 660 110 4700000 11880 8 d 6 h 19
20 670 120 6400000 14400 10 d 20
Buildings
Defensive Buildings GunGun TurretMortarScorpioWatch TowerVindicatorHidden TeslaWallsTraps : Ancient MineIridium MinePitfallPredatory PittSurpriseInfernal SurpriseMine BundleMega BombLureFrantic KegAshe 500Giga Ashe
Resource Buildings MillMintWorker's HouseBarnBankElevatorTaxman
Army Buildings Parade GroundBarracksLabBig BerthaTavern
Other Buildings Town HallClan CastleDecorationsObstacles