"A true sea wolf. Believes that close combat is for amateurs. Dislikes compromises and carries a portable gun."
|Level 1||Level 2||Level 3||Level 4||Level 5|
- The Sea Wolf is very similar to the Musketeer in that he uses a ranged attack and can shoot over Walls. He shots do high damage, but requires support as he has relatively low hitpoints and can easily be killed by point defenses. Sea Wolf are commonly used in large groups for fire support or as a force multiplier (similar to Musketeers), but they can also be effective in smaller numbers, especially at lower levels.
- Offensive Strategy
- Sea Wolfs can be very effective at taking out defenses; their very high damage makes turret hit points no match for them. However, to maximize their effectiveness, it is generally considered a good idea to deploy them in decent-sized groups, along with a few Goliaths or Brutes as a good distraction.
- A strong technique is to use 2 Vertibirds to support a large group of Sea Wolfs. This way, the point-defenses would have to target one Sea Wolf at a time to kill it (i.e. 3 Guns shooting at the same Sea Wolf) which is very unlikely; splash damage cannot kill the Sea Dogs since they simply cannot out-damage the two Vertibirds, especially at lower levels.
- Defensive Strategy
|Level||Damage||Hitpoints||Training Cost||Research Cost||Lab Level Required||Research Time|
|Tier 1||Grunt • Musketeer • Pillager|
|Tier 2||Brute • Siege Bomb • Zeppelin • Sea Wolf|
|Tier 3||Vertibird • Dutchman • Goliath|
|Bertha Shells||Hammer • Dynamite Stick • Electric Bugs • Wonder Remedy • Shark • Dragon Shot|